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Old Sep 30, 2005, 01:41 AM // 01:41   #1
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Default Air vs Fire for pvp

Ok I wasn't quite sure where to put this but I think this thread but this looks like the right place. If it isnt...Well I'm sorry then.

Anyway I need some help, two people in my guild are eles and are usually a part of the team when we gvg. (No critizim on our gvg methods please...) But they are fire eles which I think is absurd for pvp. I can't convince them to change and since I'm a nice guy I don't want to complete ban them from gvg. (and I doubt I could if I tried.) So does fire have any use for pvp? Or is air better in everyway? Is there a fire build they could be using that would be useful? Any opinions on this matter would be nice thanks.
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Old Sep 30, 2005, 01:44 AM // 01:44   #2
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Earth is better than both of them.
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Old Sep 30, 2005, 01:52 AM // 01:52   #3
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I've been fighting on arena and only air and fire eles survived each one of them was on the opposite teams, air owned fire soooo fast. But still it depends on attribute points and experience of a player
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Old Sep 30, 2005, 01:53 AM // 01:53   #4
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Quote:
Originally Posted by Mango Midget
Earth is better than both of them.
I agree ^-^
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Old Sep 30, 2005, 01:56 AM // 01:56   #5
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What i would do is get one of them to just try air elementalist...(mixed with maybe earth or water....) and have em tell you what they thought about it. I still think it completely matters, if they are thinking they will kick everyones ass with firestorm/meteor shower they are dead wrong. But if they are using single target mass degen spells and things of the like.. it might be viable. (i think one of em should use fire and earth, and the other fire and lightning...just to mix it up)
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Old Sep 30, 2005, 02:05 AM // 02:05   #6
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I've tested all three both a PvE char and PvP character, sad that I actually have three sets of 15k gloves so I don't have to wear all three superior runes. I prefer Air over the other two hands down. Maybe I'm sober enough to describe why.

Fire: I can't figure out a great build with it. Immolate definetly has a purpose and the chance to hit multiple targets is another plus. But nobody will stand in firestorm or shower past the first hit, if you're lucky to get that. And it seems that most fire eles in pvp are just people who nuke in pve and try the same thing against other people.

Earth: Hate these guys. I can't kill them 1v1 unless I'm lucky enough to remove their ward or kinetic armor with my one enchant removal I carry. That being said, you usually remove one of them and they drop quickly cause a lot are too busy spamming daggers to do anything else. I don't use this build primarily cause I like the idea of dying fast and killing faster. Not long battles with a lot of armor and little dmg.

Air: So many spikers, god bless them all. Unlike fire having only 3 or 4 useful skills in pvp, and earth only have one build, air offers up plenty of skills to use. Not sure what the preferred build is for this since I haven't bothered or needed to look one up. And even if I did, still try different combo's all the time since so many to choose from.
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Old Sep 30, 2005, 02:23 AM // 02:23   #7
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For the fire line, the only thing I've come up with for things like Fire Storm is cast it on a warrior attacking you then tank for a bit. Alternatively, on a warrior attacking your monk, and have the monk tank. People won't stand in it just to stand in it, but if you give 'em a reason...and if they leave, that works too, eh?
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Old Sep 30, 2005, 02:45 AM // 02:45   #8
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Water lights up air, fire, and earth easy in GvG. In Tombs earth skills are nice but Earth ele is pretty stupid. Stuff like EQ+AS and crystal wave are mostly gimmick skills that don't work on any good teams, although the defensive earth skills are great but best on a character doing something else also. Fire is okay on the altar I guess *shrugs.*
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Old Sep 30, 2005, 02:48 AM // 02:48   #9
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Fire is really great for a support caster especially with all these changes. With decent ability to deal damage, and now better cast times/recast/damage fire is actually decent in PvP. They still need to revamp some of the AoEs however. Even with the exhaustion removed from Searing heat its still is a bad aoe. Firestorm isn't any better either. They need to give the pbaoes inflict burning on opponents as well.

Air in random arenas is ok, anywhere else in organized pvp you will find yourself outspiked by rangers and warriors. Gale and Windborne speed are great support spells. Air really isn't worth taking in either tombs or gvg, its energy intensive, outspiked by the two attack classes, and offers little else. As I stated previously however, if you are making a utility character, windborne speed and gale is always nice to have.

Earth has always been rather good in pvp, wards are a great utility for any build to use. Obsidian flame is a so so finisher, and aftershock and crystal wave is a nasty combo. Earthquake isn't too hot however, with the massive energy cost and exhaustion along with the 3 second cast time.

Water got a major boost and is really great now, I would suggest an Earth/Water hybrid for pvp now, if you really want some fun. The snaring ability of water and the wards and obsidian flame (perhaps armor of earth for protection) is a nice combination.
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Old Sep 30, 2005, 02:49 AM // 02:49   #10
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Quote:
Originally Posted by White Designs
Water lights up air, fire, and earth easy in GvG. In Tombs earth skills are nice but Earth ele is pretty stupid. Stuff like EQ+AS and crystal wave are mostly gimmick skills that don't work on any good teams, although the defensive earth skills are great but best on a character doing something else also. Fire is okay on the altar I guess *shrugs.*
Deep freeze + EQ + AS + Crystal ftw?
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Old Sep 30, 2005, 08:18 AM // 08:18   #11
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Everyone needs to recheck their skills because a good 1/4 from what i have seen or more of the current skills have been rebalanced...
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Old Sep 30, 2005, 08:56 AM // 08:56   #12
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Try this:

Elemental Attunement
Fire Attunement
Phoenix
Incendiary Bonds
Flame Burst
Fireball
Ward Against foes
Rez

I prefer fire in pvp. It is a hit and miss type of thing, but can be very effective.
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Old Sep 30, 2005, 12:23 PM // 12:23   #13
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I dunno, the boost to ice spear is pretty substantial and combined with mind freeze which acts like a low to no drawback iron mist, im not sure why ice wouldnt be used or useful. Frozen burst change, is really just icing on the cake for people who run the snowman build. If people will be able to pull off mindfreeze then malestorm together on a target, it will be really annoying to any caster caught with both. Those ice imp mobs are sounding most unfriendly to your average pve player now. The pvp use is still sketchy though with the longish cast time for malestorm.

Even with a nudge to incidiary bonds and the other fire changes, its still way too slow of getting the damage out the door and sustaining it in addition to being tied to very hit and miss aoe sucess in pvp.
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Old Sep 30, 2005, 12:54 PM // 12:54   #14
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Maybe meteor shower, followed immediately by meteor, followed by fireball is the way to go. Hard to get out of the way of that in my experience (which isnt as an ele but rather on the recieving end). Lots of smite teams were using this kind of ele instead of the second smiter until the patch last night to keep targets in range of the balth aura.

Fire eles are also being increasingly used by IWAY teams using the above combination to get people out of their anti-IWAY huddle/wards. Its a great ward/healing ball breaker, better than well of suffering maybe for non-IWAY use as it doesnt need a corpse to have the desired effect.

Obvioulsy ward against harm is going to be a real pain to a fire ele, but that wont stop the knockdowns from meteor and meteor shower. Up to you what you do with all thsoe knocked down enemies inside their ward agaisnt harm. (aftershock?)

Dont really see air eles in the tombs since the last balance patch.
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Old Sep 30, 2005, 01:01 PM // 13:01   #15
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Quote:
Originally Posted by Mr Wolfmaster
Ok I wasn't quite sure where to put this but I think this thread but this looks like the right place. If it isnt...Well I'm sorry then.

Anyway I need some help, two people in my guild are eles and are usually a part of the team when we gvg. (No critizim on our gvg methods please...) But they are fire eles which I think is absurd for pvp. I can't convince them to change and since I'm a nice guy I don't want to complete ban them from gvg. (and I doubt I could if I tried.) So does fire have any use for pvp? Or is air better in everyway? Is there a fire build they could be using that would be useful? Any opinions on this matter would be nice thanks.

Like many of the other posters said, I normally go with earth over either of these. Sometimes though I bring along a fire ele whereas I don't bring an air ele usually. My normal build includes meteor shower & meteor for kd's, but my main dmg comes from spamming fireball & flameburst. One has a 5 second recharge & the other a 7 second recharge so they are spammable. Both do 119 aoe dmg. I would rather monk vs an air ele than a fire because even though air can drop one target a good fire ele will go those 119's on multiple targets. With that said my guild is running ward vs harm since the update so fire doesn't hit us for much.
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